Bachelor of Arts with Honours in Computing and Interactive Entertainment

School of Science and Technology Computing Programmes Full-time Programmes 5 credit-unit Bachelor of Arts with Honours in Computing and Interactive Entertainment

Bachelor of Arts with Honours in Computing and Interactive Entertainment


Face-to-Face Full-time Two Years NMTSS BAHCIEFS
  • Overview
  • Curriculum
  • Study Plan
  • Admission


The 2-year fulltime-mode Bachelor of Arts with Honours in Computing and Interactive Entertainment (BAHCIEFS) programme is jointly offered by the Computing Programme Team of the School of Science and Technology and the Creative Arts Team of the School of Arts and Social Sciences.

The Creative Arts Team of the School of Arts and Social Sciences (ASS) is renowned for their range of SSSDP programmes, state-of-the-art studios/laboratories, and quality graduates produced for the creative and entertainment industry in Hong Kong.

More about ASS

The Computing Programme Team of the School of Science and Technology produces the most number of graduates among local Computing departments and her graduates are widely appreciated for their good practical software development skills.

This programme aims to produce graduates to be computing professionals with training in interactive entertainment and user experience design. The graduates should be competent software developers with expertise in user experience enhancement through artistic creation, media production, and computational intelligence.

They should have problem solving skills to apply their competencies in various domains.

This is a unique programme that has brought in two highly sought-after areas together.

This programme provides Direct Application at the HKMU website.

Entry PointsApplication MethodsCode
First Year EntryDirect ApplicationBAHCIEFS
Learning Outcomes

On successful completion of the BAHCIEFS programme, students should be able to:

  • Utilize computer programming for problems solving and software development.
  • Demonstrate artistic creation proficiency in the application and production of creative content.
  • Analyze problems critically and formulate solutions with techniques in computing and creative arts.
  • Perform competently the work of a professional in computing and interactive entertainment.
  • Apply software engineering processes for developing software solutions based on computing and interactive entertainment.
  • Engage effectively in projects involving the integration of techniques in computing and the production of creative artworks.
Career Prospects

Graduates are qualified to work as software developers or other entry-level roles with demand in front-end expertise as well as various roles in the interactive entertainment industry. The training received by the graduates would allow them to continuously develop their technical skills in selected areas. They would also acquire skills and knowledge of the business and industrial world beneficial for possible future promotion to a managerial or leadership position.

Student Achievements

Recently, Shek Ka Chun, Wong Chun Long and Wong Tsz Ying, 3 final year students from the Animation programme of Creative Arts of ASS won the Best Animated Short Film Award with Losing Sight of a Longed Place at the Golden Horse Award 2017.

Computing students have also regularly won prizes in computing and IT contests.

Students testing their 3D work in the studio

Creative Arts Animation students Wong Chun Long, Wong Tsz Ying, and Shek Ka Chun excelled at the Golden Horse Award 2017


Dr. William LAI (Programme Leader)
Tel: 3120 2531


Dr. Au Yeung Siu Kei Jeff
Tel: 3120 2606


Programme Structure

The 2-year programme consists of a balanced set of subject-area courses and language courses.

Core Courses (Creative Arts and Media Production): Provide training in some of the major pillars in the fields of Creative Arts and Media Production.

CodeTitleCreditsCourse LevelHonours Classification
CAMD A300FNew Media Culture5Highera or b
The course aims to investigate the cultures and historical developments of various new media forms, such as Facebook, Twitter, YouTube, mobile phone, hypertext fiction, online games, and so on. Specifically, the course will chart how new media are shaping/reshaping lived culture and what it means to be (post)human.

CodeTitleCreditsCourse LevelHonours Classification
AMVE A307BFVisual Communication and Storytelling5Highera or b

In this digital era full of visual and social media, being able to communicate visually is very important. Animation art is a powerful visual medium and is often used to communicate through storytelling. Visual communication and storytelling cover the important principles of design, visual theories and narrative techniques and how they relate to effective visual communication.

This course introduces the art of visual storytelling and prepares students to write their creative story before translating the idea and text into moving images in animation. Students will be expected to write and re-write their story until it is ready to express it in different media platforms.

CodeTitleCreditsCourse LevelHonours Classification
AMVE A308BFMedia and Animation Production10Highera or b

Students will learn and experience both media production first and then animation production later. It prepares students to use visual and audio language to communicate and express ideas in time-based medium.

The skills learned in media production can prepare students to learn animation and apply them to animated storytelling and production techniques. Aspects of cinematic aesthetics such as image design, visual development and lighting will be covered in this course.

CodeTitleCreditsCourse LevelHonours Classification
AMVE A309BFMedia Management for Interactive Entertainment5Highera or b

Students will learn media management in the course. Interactive entertainment involves creative vision and above-the-line industry practice from proposal writing, fundraising and team-building.

Media management involves important daily operations in managing a creative team with different capacities. Both require knowledge and leadership skills at different levels.

This final semester course is intended for students to be equipped with these industry-related knowledge and know-how in their final year before entering the professional world.

CodeTitleCreditsCourse LevelHonours Classification
AMVE A310BFSound Design and Visual Effects10Highera or b

This course aims to further expand and develop student's creative vision integrating sound design and visual effects to camera footage and computer-generated imagery. It will also integrate principles of sound communication, sound effects, image design and visual storytelling.

It equips students with the necessary technical know-how and theory to turn one's creative vision into make-believe or manufactured “reality” with professional quality.

Core Courses: Provide training in some of the major pillars in modern computing and user experience design.

Code Title Credits Course Level Honours Classification
IT S290F Human Computer Interaction & User Experience Design 5 Middle b

This course consists of two parts. In the first part, students will learn the important theories that underpin the way humans interact with computer-based systems. In the second part, students will learn how to use disciplined approaches to (a) design usable and intuitive interfaces for computer-based systems, and (b) evaluate and compare different interface design with respect to their usability and intended user/business requirements.

This course introduces students to the key concepts, theories and best practices used by user experience engineers to design usable interfaces and improve the quality of interaction with computer-based systems.

Code Title Credits Course Level Honours Classification
COMP S390F Creative Programming for Games 5 Higher a or b

This course aims to develop the students' capabilities in applying programming skills to develop serious games and creative applications. The course consists of three parts.

The first part will teach students how to generate interactive and algorithmic graphics using a game engine. The second part discusses various theories and issues in designing a serious game. The third part introduces various technologies and techniques for enhancing the user experience, which includes using sensors to orient a device in physical space and to interact with game objects. The course will enable students to design and develop serious games and creative applications with an appropriate integration of programming skills and techniques.

Code Title Credits Course Level Honours Classification
COMP S413F Application Design and Development for Mobile Devices 5 Higher a or b

The course aims to provide students with a foundation in designing and developing applications for mobile devices. It enables students to understand the principle and learn skills to create and deploy mobile applications with a mobile programming platform.

Advisory Pre-requisites: Students should have completed most computing courses and should have a solid knowledge in Java.

Core Courses: Provide training in some of the major pillars in Software Development.

CodeTitleCreditsCourse LevelHonours Classification
COMP S350FSoftware Engineering5Highera or b

The course aims to develop in learners the terminology, notations and understanding needed for effective communication with team members during software engineering activities. It also aims to equip learners with the skills to apply software engineering methods and tools in a variety of situation.

Advisory Pre-requisites: Students should have completed most foundation and middle level computing programming courses.

CodeTitleCreditsCourse LevelHonours Classification
COMP S351FSoftware Project Management5Highera or b

As a sequel to COMPS350F, This course aims to develop in learners the know-how of project management recognized as good practices in software development.

Advisory Pre-requisites: Students are expected to have completed at least two semester courses in computer programming and COMP S350F Software Engineering.

CodeTitleCreditsCourse LevelHonours Classification
COMP S202FJava Programming Fundamentals5Middleb

Java is one of the most popular languages in the IT professional world. The aim of this course is to provide students with sound foundation in software development using the object-oriented programming language Java.

The course will cover fundamental object-oriented programming concepts such as classes and objects, and the structure of text-based Java applications. Students will study how to analyze problems and apply object-oriented methodology in software development.

CodeTitleCreditsCourse LevelHonours Classification
COMP S203FIntermediate Java Programming and User Interface Design5Middleb

This course aims to provide students with more knowledge in Java programming as well as an introduction to user interface design. Students will study how to design computer user interface, and develop graphical-based computer programs using the Java programming language.

Students will also study how to analyse more difficult problems and apply object-oriented methodology in development.

CodeTitleCreditsCourse LevelHonours Classification
COMP S312FJava Application Development5Highera or b

This course aims to enable students to create maintainable software in Java to meet a great variety of computing requirements. The course covers more advanced concepts in object-oriented programming and also more advanced Java technologies for developing sophisticated applications. Through concepts such as reuse, abstraction, encapsulation, inheritance and polymorphism, students should be able to more capably handle higher problem complexity in their programming work.

Students will also study how to develop applications with multithreading, networking and security support in Java.

Advisory Pre-requisites: Students should have some background in Java.

CodeTitleCreditsCourse LevelHonours Classification
COMP S492FMachine Learning5Highera or b

This course aims to introduce students to the field of machine learning, and develop them to apply machine learning algorithms to real-world problems. It enables students to have a broad overview of different machine learning and deep learning algorithms with a focus of applying these algorithms into real-world problems through practical activities.

Advisory Pre-requisites: Students should have a solid background in computing.


Project Courses: The final year project courses provide an opportunity to develop in-depth knowledge and high-level thinking process in a research and development project or an advanced software development project.

CodeTitleCreditsCourse LevelHonours Classification
COMP S496FInteractive Applications Project10Highera or b

This is a project course. Students will attempt a final year project which should provide an opportunity to integrate knowledge and skills acquired in the programme of study. Students will normally form a team to handle one project. Performance will be assessed both at the project level and the individual level.

After the course, students should be able to explain the relevant issues and latest development in the application domain related to his or her project area, to analyse and propose solutions based on interactive media and computing technologies for an identified problem. Students should also be able to implement the proposed solutions with advanced development tools and proper integration of technologies and creative artworks.

Other Activities: In addition to the development of technical knowledge and skills, students are expected to develop their soft skills such as teamwork and communication.

Students are encouraged to participate in various contests, seminars, and workshops for sharpening their competitiveness.

CodeTitleCreditsCourse LevelHonours Classification
Course List5Depends on selection

Study Plan

  • First Year Entry

Students admitted are required to complete 85 credits during the nominal 2-year study period for the degree of Bachelor of Arts with Honours in Computing and Interactive Entertainment.

Core Courses (Creative Arts and Media Production)35 Credits
Core Courses (Computing and User Experience Design)15 Credits
Core Courses (Software Development)10 Credits
Elective Courses10 Credits
Project Courses10 Credits
English Language Enhancement Courses5 Credits
Total85 Credits
  • First Year
  • Final Year
CodeTitleCategoryCreditsCourse LevelHonours Classification
COMP S350FSoftware EngineeringCore5Highera or b
COMP S351FSoftware Project ManagementCore5Highera or b
CAMD A300FNew Media CultureCore5Highera or b
AMVE A307BFVisual Communication and StorytellingCore5Highera or b
AMVE A308BFMedia and Animation ProductionCore10Highera or b
 English Ehancement CourseENG5Depends on selection-
CodeTitleCategoryCreditsCourse LevelHonours Classification
IT S290FHuman Computer Interaction & User Experience DesignCore5Middleb
COMP S390FCreative Programming for GamesCore5Highera or b
COMP S413FApplication Design and Development for Mobile DevicesCore5Highera or b
AMVE A309BFMedia Management for Interactive EntertainmentCore5Highera or b
AMVE A310BFSound Design and Visual EffectsCore10Highera or b
COMP S496FInteractive Application ProjectProject10Highera or b


The 2 elective courses should be taken within 2 years. The year or semester allocation of the courses depends on which courses are selected.

Code Title Category Credits Course Level Honours Classification
Elective Course Elective 5 Depends on selection Depends on selection
Elective Course Elective 5 Depends on selection Depends on selection
The programme requirements & the courses on offer are subject to amendment

NMTSS Subsidy

The program is supported by Non-means-tested Subsidy Scheme (NMTSS). Eligible students will receive $33,200 subsidy per annum. Please refer to NMTSS's website for eligibility and more information.


This programme provides Direct Application at the HKMU website.

Entry PointsApplication MethodsCode
First Year EntryDirect ApplicationBAHCIEFS


Admission Requirements

A recognized local Higher Diploma and Associate Degree of which the curriculum includes training in programming and information technology.


Tuition Fee

The amount of subsidy for the programme under the NMTSS is HK$33,200 per annum. The subsidy is tenable for the normal duration of the study programme concerned and is subject to the students' satisfactory fulfilment for progression in the study programme. The government's terms and conditions apply.

Please refer to Here for tuition fee and details.


Admission Application

Students interested in this programme should apply through non-JUPAS Direct Application. The programme code is BAHCIEFS.

Please refer to the program's website for below or more information

  • Application Procedures
  • Online Application
  • Tuition Fees, Scholarships and Financial Assistance
Jonathan Chiu
Marketing Director
3DP Technology Limited

Jonathan handles all external affairs include business development, patents write up and public relations. He is frequently interviewed by media and is considered a pioneer in 3D printing products.

Krutz Cheuk
Biomedical Engineer
Hong Kong Sanatorium & Hospital

After graduating from OUHK, Krutz obtained an M.Sc. in Engineering Management from CityU. He is now completing his second master degree, M.Sc. in Biomedical Engineering, at CUHK. Krutz has a wide range of working experience. He has been with Siemens, VTech, and PCCW.

Hugo Leung
Software and Hardware Engineer
Innovation Team Company Limited

Hugo Leung Wai-yin, who graduated from his four-year programme in 2015, won the Best Paper Award for his ‘intelligent pill-dispenser’ design at the Institute of Electrical and Electronics Engineering’s International Conference on Consumer Electronics – China 2015.

The pill-dispenser alerts patients via sound and LED flashes to pre-set dosage and time intervals. Unlike units currently on the market, Hugo’s design connects to any mobile phone globally. In explaining how it works, he said: ‘There are three layers in the portable pillbox. The lowest level is a controller with various devices which can be connected to mobile phones in remote locations. Patients are alerted by a sound alarm and flashes. Should they fail to follow their prescribed regime, data can be sent via SMS to relatives and friends for follow up.’ The pill-dispenser has four medicine slots, plus a back-up with a LED alert, topped by a 500ml water bottle. It took Hugo three months of research and coding to complete his design, but he feels it was worth all his time and effort.

Hugo’s public examination results were disappointing and he was at a loss about his future before enrolling at the OUHK, which he now realizes was a major turning point in his life. He is grateful for the OUHK’s learning environment, its industry links and the positive guidance and encouragement from his teachers. The University is now exploring the commercial potential of his design with a pharmaceutical company. He hopes that this will benefit the elderly and chronically ill, as well as the society at large.

Soon after completing his studies, Hugo joined an automation technology company as an assistant engineer. He is responsible for the design and development of automation devices. The target is to minimize human labor and increase the quality of products. He is developing products which are used in various sections, including healthcare, manufacturing and consumer electronics.

Course Code Title Credits
  COMP S321F Advanced Database and Data Warehousing 5
  COMP S333F Advanced Programming and AI Algorithms 5
  COMP S351F Software Project Management 5
  COMP S362F Concurrent and Network Programming 5
  COMP S363F Distributed Systems and Parallel Computing 5
  COMP S382F Data Mining and Analytics 5
  COMP S390F Creative Programming for Games 5
  COMP S492F Machine Learning 5
  ELEC S305F Computer Networking 5
  ELEC S348F IOT Security 5
  ELEC S371F Digital Forensics 5
  ELEC S431F Blockchain Technologies 5
  ELEC S425F Computer and Network Security 5
 Course CodeTitleCredits
 ELEC S201FBasic Electronics5
 IT S290FHuman Computer Interaction & User Experience Design5
 STAT S251FStatistical Data Analysis5
 Course CodeTitleCredits
 COMPS333FAdvanced Programming and AI Algorithms5
 COMPS362FConcurrent and Network Programming5
 COMPS363FDistributed Systems and Parallel Computing5
 COMPS380FWeb Applications: Design and Development5
 COMPS381FServer-side Technologies and Cloud Computing5
 COMPS382FData Mining and Analytics5
 COMPS390FCreative Programming for Games5
 COMPS413FApplication Design and Development for Mobile Devices5
 COMPS492FMachine Learning5
 ELECS305FComputer Networking5
 ELECS363FAdvanced Computer Design5
 ELECS425FComputer and Network Security5