Bachelor of Arts with Honours in Computing and Interactive Entertainment

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Bachelor of Arts with Honours in Computing and Interactive Entertainment

電腦及互動娛樂榮譽文學士
Face-to-Face Full-time BAHCIEFS
  • Overview
  • Curriculum
  • Study Plan
  • Admission

Introduction

The 2-year fulltime-mode Bachelor of Arts with Honours in Computing and Interactive Entertainment (BAHCIEFS) programme is jointly offered by the Computing Programme Team of the School of Science and Technology and the Creative Arts Team of the School of Arts and Social Sciences.

The Creative Arts Team of the School of Arts and Social Sciences (ASS) is renowned for their range of SSSDP programmes, state-of-the-art studios/laboratories, and quality graduates produced for the creative and entertainment industry in Hong Kong.

More about ASS

The Computing Programme Team of the School of Science and Technology produces the most number of graduates among local Computing departments and her graduates are widely appreciated for their good practical software development skills.

This programme aims to produce graduates to be computing professionals with training in interactive entertainment and user experience design. The graduates should be competent software developers with expertise in user experience enhancement through artistic creation, media production, and computational intelligence.

They should have problem solving skills to apply their competencies in various domains.

This is a unique programme that has brought in two highly sought-after areas together.

This programme provides Direct Application at the HKMU website.

Entry PointsApplication MethodsCode
First Year EntryDirect ApplicationBAHCIEFS
Learning Outcomes

On successful completion of the BAHCIEFS programme, students should be able to:

  • Utilize computer programming for problems solving and software development.
  • Demonstrate artistic creation proficiency in the application and production of creative content.
  • Analyze problems critically and formulate solutions with techniques in computing and creative arts.
  • Perform competently the work of a professional in computing and interactive entertainment.
  • Apply software engineering processes for developing software solutions based on computing and interactive entertainment.
  • Engage effectively in projects involving the integration of techniques in computing and the production of creative artworks.
Career Prospects

Graduates are qualified to work as software developers or other entry-level roles with demand in front-end expertise as well as various roles in the interactive entertainment industry. The training received by the graduates would allow them to continuously develop their technical skills in selected areas. They would also acquire skills and knowledge of the business and industrial world beneficial for possible future promotion to a managerial or leadership position.

Student Achievements

Recently, Shek Ka Chun, Wong Chun Long and Wong Tsz Ying, 3 final year students from the Animation programme of Creative Arts of ASS won the Best Animated Short Film Award with Losing Sight of a Longed Place at the Golden Horse Award 2017.

Computing students have also regularly won prizes in computing and IT contests.

Students testing their 3D work in the studio

Creative Arts Animation students Wong Chun Long, Wong Tsz Ying, and Shek Ka Chun excelled at the Golden Horse Award 2017

Enquiries

Dr. William LAI (Programme Leader)
Tel: 3120 2531

Email: wcflai@hkmu.edu.hk

Dr. Au Yeung Siu Kei Jeff
Tel: 2768 6876

Email: jauyeung@hkmu.edu.hk

Programme Structure

The 2-year programme consists of courses in computing and creative arts areas. There are also project courses to facilitate students to integrate knowledge and skills from the two areas. Students should complete 85 credits as follows:
CategoriesWeightings
 Core Courses in Creative Arts and Interactive Entertainment35 Credits
 Core Courses in Computing and User Experience Design25 Credits
 Courses in Software Development20 Credits
 English Enhancement Courses5 Credits
  • The final year project course COMPS496F provides an opportunity to develop in-depth knowledge and high-level thinking process in a research and development project or an advanced software development project.
  • Other Activities: In addition to the development of technical knowledge and skills, students are expected to develop their soft skills such as teamwork and communication. Students are encouraged to participate in various contests, seminars, and workshops for sharpening their competitiveness.
Core Courses in Creative Arts and Media Production
CodeTitleCredits
 CAMD A300FNew Media Culture5
 AMVE A307BFVisual Communication and Storytelling5
 AMVE A308BFMedia and Animation Production10
 AMVE A309BFMedia Management for Interactive Entertainment5
 AMVE A310BFSound Design and Visual Effects10
Core Courses in Computing and User Experience Design
CodeTitleCredits
 IT S290FHuman Computer Interaction & User Experience Design5
 COMP S390FCreative Programming for Games5
 COMP S413FApplication Design and Development for Mobile Devices5
 COMP S496FInteractive Application Project10
Courses in Software Development
20 Credits from the following courses and the inclusion of COMPS350F and COMPS351F is mandatory.
CodeTitleCredits
 COMP S202FJava Programming Fundamentals5
 COMP S203FIntermediate Java Programming and User Interface Design5
 COMP S312FJava Application Development5
 COMP S350FSoftware Engineering5
 COMP S351FSoftware Project Management5
 COMP S492FMachine Learning5
English Language Enhancement Course
CodeTitleCredits
 Course List5 Credits English Language Enhancement Courses5
The programme requirements & the courses on offer are subject to amendment
Copyright (c) 2011 - 2021

Study Plan

  • First Year Entry

Students admitted are required to complete 85 credits during the nominal 2-year study period for the degree of Bachelor of Arts with Honours in Computing and Interactive Entertainment.

CategoriesWeightings
Core Courses (Creative Arts and Media Production)35 Credits
Core Courses (Computing and User Experience Design)15 Credits
Core Courses (Software Development)10 Credits
Elective Courses10 Credits
Project Courses10 Credits
English Language Enhancement Courses5 Credits
Total85 Credits
  • First Year
  • Final Year
CodeTitleCategoryCreditsCourse LevelHonours Classification
COMP S350FSoftware EngineeringCore5Highera or b
COMP S351FSoftware Project ManagementCore5Highera or b
CAMD A300FNew Media CultureCore5Highera or b
AMVE A307BFVisual Communication and StorytellingCore5Highera or b
AMVE A308BFMedia and Animation ProductionCore10Highera or b
 English Ehancement CourseENG5Depends on selection-
CodeTitleCategoryCreditsCourse LevelHonours Classification
IT S290FHuman Computer Interaction & User Experience DesignCore5Middleb
COMP S390FCreative Programming for GamesCore5Highera or b
COMP S413FApplication Design and Development for Mobile DevicesCore5Highera or b
AMVE A309BFMedia Management for Interactive EntertainmentCore5Highera or b
AMVE A310BFSound Design and Visual EffectsCore10Highera or b
COMP S496FInteractive Application ProjectProject10Highera or b

+

The 2 elective courses should be taken within 2 years. The year or semester allocation of the courses depends on which courses are selected.

CodeTitleCategoryCreditsCourse LevelHonours Classification
Elective CourseElective5Depends on selectionDepends on selection
Elective CourseElective5Depends on selectionDepends on selection
The programme requirements & the courses on offer are subject to amendment

NMTSS Subsidy

The program is supported by Non-means-tested Subsidy Scheme (NMTSS). Eligible students will receive $33,200 subsidy per annum. Please refer to NMTSS's website for eligibility and more information.

Admission

This programme provides only Senior Year Entry (Year 3) through Direct Application at the HKMU website.

Entry PointsApplication MethodsCode
Senior Year EntryDirect ApplicationBSCHCSJS for Year 3 Entry


Admission Requirements

A recognized local Higher Diploma and Associate Degree of which the curriculum includes training in programming and information technology.


Tuition Fee *

The amount of subsidy for the programme under the NMTSS is HK$33,200 per annum. The subsidy is tenable for the normal duration of the study programme concerned and is subject to the students' satisfactory fulfilment for progression in the study programme. The government's terms and conditions apply.

Please refer to Here for tuition fee and details.


Admission Application

Students interested in this programme should apply through non-JUPAS Direct Application. The programme code is BAHCIEFS.

Please refer to the program's website for below or more information

  • Application Procedures
  • Online Application
  • Tuition Fees, Scholarships and Financial Assistance
Jonathan Chiu
Marketing Director
3DP Technology Limited

Jonathan handles all external affairs include business development, patents write up and public relations. He is frequently interviewed by media and is considered a pioneer in 3D printing products.

Krutz Cheuk
Biomedical Engineer
Hong Kong Sanatorium & Hospital

After graduating from OUHK, Krutz obtained an M.Sc. in Engineering Management from CityU. He is now completing his second master degree, M.Sc. in Biomedical Engineering, at CUHK. Krutz has a wide range of working experience. He has been with Siemens, VTech, and PCCW.

Hugo Leung
Software and Hardware Engineer
Innovation Team Company Limited

Hugo Leung Wai-yin, who graduated from his four-year programme in 2015, won the Best Paper Award for his ‘intelligent pill-dispenser’ design at the Institute of Electrical and Electronics Engineering’s International Conference on Consumer Electronics – China 2015.

The pill-dispenser alerts patients via sound and LED flashes to pre-set dosage and time intervals. Unlike units currently on the market, Hugo’s design connects to any mobile phone globally. In explaining how it works, he said: ‘There are three layers in the portable pillbox. The lowest level is a controller with various devices which can be connected to mobile phones in remote locations. Patients are alerted by a sound alarm and flashes. Should they fail to follow their prescribed regime, data can be sent via SMS to relatives and friends for follow up.’ The pill-dispenser has four medicine slots, plus a back-up with a LED alert, topped by a 500ml water bottle. It took Hugo three months of research and coding to complete his design, but he feels it was worth all his time and effort.

Hugo’s public examination results were disappointing and he was at a loss about his future before enrolling at the OUHK, which he now realizes was a major turning point in his life. He is grateful for the OUHK’s learning environment, its industry links and the positive guidance and encouragement from his teachers. The University is now exploring the commercial potential of his design with a pharmaceutical company. He hopes that this will benefit the elderly and chronically ill, as well as the society at large.

Soon after completing his studies, Hugo joined an automation technology company as an assistant engineer. He is responsible for the design and development of automation devices. The target is to minimize human labor and increase the quality of products. He is developing products which are used in various sections, including healthcare, manufacturing and consumer electronics.

Course CodeTitleCredits
 COMP S321FAdvanced Database and Data Warehousing5
 COMP S333FAdvanced Programming and AI Algorithms5
 COMP S351FSoftware Project Management5
 COMP S362FConcurrent and Network Programming5
 COMP S363FDistributed Systems and Parallel Computing5
 COMP S382FData Mining and Analytics5
 COMP S390FCreative Programming for Games5
 COMP S492FMachine Learning5
 ELEC S305FComputer Networking5
 ELEC S348FIOT Security5
 ELEC S371FDigital Forensics5
 ELEC S431FBlockchain Technologies5
 ELEC S425FComputer and Network Security5
 Course CodeTitleCredits
 ELEC S201FBasic Electronics5
 IT S290FHuman Computer Interaction & User Experience Design5
 STAT S251FStatistical Data Analysis5
 Course CodeTitleCredits
 COMPS333FAdvanced Programming and AI Algorithms5
 COMPS362FConcurrent and Network Programming5
 COMPS363FDistributed Systems and Parallel Computing5
 COMPS380FWeb Applications: Design and Development5
 COMPS381FServer-side Technologies and Cloud Computing5
 COMPS382FData Mining and Analytics5
 COMPS390FCreative Programming for Games5
 COMPS413FApplication Design and Development for Mobile Devices5
 COMPS492FMachine Learning5
 ELECS305FComputer Networking5
 ELECS363FAdvanced Computer Design5
 ELECS425FComputer and Network Security5