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Suno.ai
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Introduction
Key Features
- Multimodal Music Generation: Suno generates original music from text prompts, creating compositions complete with vocals, lyrics, and instrumentation. Users can specify a genre, mood, and topic to produce full tracks, or enable an instrumental-only mode. The system is designed to be accessible to users without a background in music production.
- Custom Mode and Lyric Control: Users can input their own lyrics and use structural tags such as 'Verse' and 'Chorus' to guide the song's composition. This mode provides granular control over the lyrical content, separating it from the stylistic description of the music. The platform also integrates a feature to generate lyrics based on a theme if the user does not provide their own.
- Song Extension and Editing: The platform allows users to extend existing tracks, generating new sections that continue in the same style. A song editor enables users to rearrange sections, replace parts with new variations, and merge segments to create a final, longer composition. Users can also upload their own audio to be remixed, extended, or have new instrumentals added.
- Advanced Audio Features: The tool includes features for enhancing audio quality and creating variations. A 'Remaster' function can improve the fidelity of previously generated tracks, while a 'Covers' feature allows users to reimagine a song in a different genre. Pro and Premier subscribers can also download up to 12 separated vocal and instrument stems for use in external digital audio workstations.
Uniqueness
Frequently Asked Questions
Specifications
Video Demonstration
User Guide
This guide outlines how to use Suno for music generation, including customisation, extension, and sharing options.

Access Suno Website
a. | Navigate to the website: https://suno.ai; |
b. | Click Sign In or Sign Up with Apple, Discord, Facebook, Google, Microsoft, or a phone number; |
c. | Follow the on-screen instructions to log in and access the main page (Note: The free Basic plan provides 50 credits daily, enough to generate about 10 songs; this plan does not grant commercial usage rights for the created music). |
Generate AI Music
a. | Click the Create button in the left panel; |
b. | Select Simple Mode or Custom Mode using the toggle at the top of the page; |
c. | Enter your prompt in the Describe your song text field for Simple Mode; |
d. | Enable the Instrumental toggle to create a song without vocals; |
e. | Click the Create button to generate two song clips; |
f. | Switch on the Custom Mode toggle to use custom lyrics; |
g. | Paste your lyrics into the Lyrics box, using tags like [Verse] and [Chorus] to structure the song; |
h. | Describe the genre and instrumentation in the Styles box; |
i. | Click Create to generate the song with your custom lyrics. |
Extend Music
a. | Click the Library button in the left panel; |
b. | Locate the song you wish to extend; |
c. | Click the three-dot icon next to the song title and select Remix/Edit > Extend; |
d. | Modify the lyrics for the extension or enable the Instrumental toggle; |
e. | Adjust the red timestamp to set the point from which the song should continue; |
f. | Click the Remix button to generate the new section; |
g. | Click the three-dot icon on the new part and select Create > Get Whole Song to merge the parts. |
Export and Share
a. | Navigate to your Library; |
b. | Locate the finished song you wish to download or share; |
c. | Click the three-dot icon next to the song; |
d. | Select Download from the menu and choose your desired format: MP3 or Video MP4; |
e. | Select Share from the menu and click Copy link to get a shareable URL. |
Educational Scenarios
Lecture Enhancement
A professor creates ambient background music for breaks in online lectures using Suno.ai. The AI adjusts tempo to refresh students, reducing student distraction and preparing them for the later parts of online lectures. This innovative approach demonstrates an understanding of cognitive load theory, which suggests that managing the mental effort required to process information can improve educational outcomes. By strategically integrating music, educators can create micro-breaks that enhance concentration and retention as students transition between different lecture segments. The use of ambient music also taps into the psychological benefits of sound in learning environments, such as mood regulation and stress reduction, as supported by research in educational psychology. Furthermore, employing AI tools like Suno.ai to customize the auditory experience showcases the potential of technology to personalize learning environments, catering to diverse student needs and preferences.
Language Exam Preparation
Language instructors combine English vocabularies and songs for listening exercises. Students listen to the song and remember vocabulary in the lyrics, helping them to tackle the examination. This approach leverages the principles of associative learning, where pairing new information with familiar tunes facilitates memory retention. Music is known to engage both the left and right hemispheres of the brain, enhancing the encoding and retrieval of linguistic information. Additionally, incorporating songs into language learning aligns with the concept of contextual learning, emphasizing the importance of situating new information within meaningful contexts. This method can help students develop phonological awareness and improve pronunciation, as they mimic the rhythm and intonation of native speakers in the songs. Educators can further maximize this technique by selecting culturally relevant and age-appropriate songs that resonate with students' interests, thereby increasing engagement and motivation.
Virtual Reality (VR) Courses
Educators design 3D environment soundscapes for VR-based history classes. Immersive battlefield or marketplace audio deepens student immersion in historical simulations. This approach underscores the transformative potential of VR in education by creating multisensory learning experiences that engage students more fully in the subject matter. According to the theory of situated cognition, learning is enhanced when students are actively immersed in environments that reflect real-world contexts and challenges. By incorporating detailed soundscapes, educators can heighten the sense of presence and authenticity in historical simulations, facilitating experiential learning where students can explore complex historical events and perspectives firsthand. This immersive technique aligns with constructivist learning theories, which advocate for active exploration and discovery as key components of effective learning. Moreover, VR-based courses with rich soundscapes can cater to diverse learner needs, supporting auditory learners and those who benefit from kinesthetic experiences. As educators continue to explore VR's capabilities, they can use these innovative tools to foster critical thinking, empathy, and deeper understanding of historical concepts, effectively bridging the gap between traditional and digital learning methodologies. In each of these scenarios, educators are embracing technology to enrich the learning experience, demonstrating the evolving landscape of educational practices that prioritize engagement, personalization, and immersive learning. These approaches highlight the importance of integrating technology thoughtfully to support diverse learner needs and enhance educational outcomes.
Multimedia Projects
Students produce engineering design presentation slides. Suno.ai generates audio that matches slide transitions, preventing the audience losing attention in the presentation. This innovative approach leverages the power of artificial intelligence to enhance the effectiveness of presentations, aligning with the principles of cognitive load theory. By synchronizing audio with visual transitions, students are able to create a multi-modal learning experience that can improve information retention and engagement. The use of AI-generated audio in presentations represents a significant advancement in educational technology. It draws on research in cognitive psychology, particularly the dual-coding theory proposed by Allan Paivio, which suggests that the brain processes visual and auditory information through separate channels. By stimulating both channels simultaneously, students can potentially enhance the audience's understanding and memory of the presented material. Moreover, this technique addresses one of the common challenges in presentations: maintaining audience attention. According to studies on attention spans in learning environments, such as those conducted by John Medina, the human brain's attention tends to wander every 10 minutes or so. By incorporating dynamic audio elements that align with visual transitions, presenters can create 'reset' moments that re-engage the audience throughout the presentation.
Study Aid Creation
Learners generate focus playlists with binaural beats for exam prep. Customizable duration and intensity help maintain concentration during late-night study sessions. This scenario demonstrates the application of neuroscientific research to learning strategies. Binaural beats, first discovered in 1839 by Heinrich Wilhelm Dove, are auditory illusions perceived when two different pure-tone sine waves are presented to a listener dichotically (one through each ear). Recent studies, such as those published in the Journal of Cognitive Enhancement, suggest that certain frequencies of binaural beats may enhance attention and working memory performance. By allowing students to customize the duration and intensity of these beats, they can potentially optimize their cognitive state for studying. This approach also touches on the concept of chronobiology and its impact on learning. Late-night study sessions, while common among students, often conflict with natural circadian rhythms. The use of customized audio to maintain focus during these times represents an attempt to mitigate the cognitive decline associated with studying at suboptimal times of day. However, it's important to note that while such tools can be helpful, they should not replace good sleep hygiene and balanced study habits.
Accessible Movie Sources
Visually impaired students convert movie content to music. The scripts are converted to audio files. They play the files together to experience every moment of the film. This innovative approach to making movies accessible demonstrates the application of universal design principles in education and entertainment. It goes beyond traditional audio descriptions by creating a more immersive auditory experience for visually impaired individuals. The conversion of visual content into musical form draws on the concept of sensory substitution, a field of study that explores how information typically acquired through one sense can be conveyed through another. This approach has roots in neuroscience research, particularly studies on brain plasticity and cross-modal perception. By translating visual elements into musical components (perhaps using different instruments or tones to represent different characters or scene elements), this method creates a rich, multi-layered auditory experience. This aligns with the theory of multiple representations in learning, which suggests that presenting information in various formats can enhance understanding and engagement. Furthermore, this scenario highlights the importance of inclusivity in education and media. It demonstrates how technology can be leveraged to create more equitable access to cultural and educational content. This approach not only benefits visually impaired students but could also enhance the experience for all learners by providing an additional modality for engaging with film content. In all these scenarios, we see the integration of cutting-edge technology with established learning theories and accessibility principles. These approaches demonstrate how digital tools can be used to create more engaging, effective, and inclusive learning experiences. They also highlight the importance of considering diverse learning needs and preferences in the design of educational technologies and content delivery methods.