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Classdojo

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Introduction

ClassDojo integrates behavior tracking, parent-teacher interaction, and student portfolios into a cohesive interface. Dojo Islands in the ClassDojo offers a unique blend of play-based exploration and skill development. Dojo Islands represents a transformative approach to digital education, merging the engagement of virtual worlds with structured learning objectives. Unlike conventional educational games, this platform integrates seamlessly into classroom ecosystems while prioritizing student agency and teacher customization. Dojo Islands functions as a dynamic virtual playground where learning emerges organically through student-driven activities. This controlled setting allows children to experiment freely, whether they're constructing elaborate structures in the Building Zone or role-playing in costume-driven scenarios. A standout feature is the platform's STEM integration, particularly through tools like Math Blocks, which transform abstract equations into tactile, interactive experiences. Students manipulate virtual blocks to solve problems, bridging the gap between mathematical concepts and real-world application. Similarly, the Build Challenges encourage collaborative engineering, where groups design solutions to open-ended prompts-from constructing gravity-defying bridges to programming interactive game elements. These activities are not isolated tasks but are embedded within a broader framework of social-emotional learning, as students navigate group dynamics, resolve conflicts, and practice digital citizenship. Teachers retain full control through customizable access settings, enabling them to restrict play to class hours or permit extended exploration.

Key Features

  • Sandbox Environment: Creates tasks range from architectural design to computational thinking exercise.
  • ClassDojo Points: Reinforces positive behaviors across academic and social domains.
  • Math Blocks: Gamifies arithmetic through manipulative-based puzzles.

Uniqueness

ClassDojo's Dojo Islands is a sandbox environment where students tackle STEM-oriented Build Challenges. These tasks range from architectural design (e.g., 'Construct a earthquake-resistant tower') to computational thinking exercises (e.g., 'Program a maze-solving robot'). Completed projects are shareable via #DojoIslandsChallenge, creating a global repository of student work. Activity Zone is a modular space for teacher-assigned tasks. Educators select from a library of standards-aligned activities or design custom modules. Math Blocks gamifies arithmetic through manipulative-based puzzles. Students drag virtual blocks representing numbers and operators to balance equations, with adaptive difficulty scaling from basic addition to algebraic expressions. Achievements in Dojo Islands translate into ClassDojo points, reinforcing positive behaviors across academic and social domains. Parents and teachers gain visibility into their child's progress through integrated portfolios.

Frequently Asked Questions

Open-Source?
No
Registration Needed?
Yes
Installation Required?
No
AI-empowered?
NLP and Content Generation

Specifications

Country or Region:
United States
Author(s):
ClassDojo, Inc
License:
Freemium
Operating System(s):
Web, Mobile
Language(s):
Multilingual
Registration Needed:
Yes
Installation Required:
No

Video Demonstration

Function List

Educational Scenarios

Educators' Perspectives
Learners' Perspectives

Welcoming New Students

A lecturer uses ClassDojo to welcome new students. He assigns locations in Dojo Islands for students to find the biography of teaching staff at each location. The lecturer is embracing the concept of gamification in education, which has been shown to increase student engagement and motivation. The inclusion of teaching staff biographies helps demystify the academic environment, allowing students to feel more connected and informed about their educators. This transparency can lead to increased trust and rapport, essential elements in cultivating a supportive learning atmosphere. By integrating technology into the orientation process, the lecturer is subtly introducing students to the digital tools they'll be using throughout their academic journey. Additionally, this approach can help ease the transition anxiety that many new students experience, as it provides a structured yet flexible way to become familiar with the campus and its personnel.

Lectures Break

A professor creates a Dojo Islands activity before class, and during the break, he shares the activity with students for relaxation and vocabulary revision. This scenario demonstrates a creative application of microlearning principles, which involve delivering small, focused units of learning material. By utilizing the class break for a brief, engaging activity, the professor is maximizing instructional time and maintaining student engagement throughout the lecture period. The dual purpose of the activity - relaxation and vocabulary revision - aligns with cognitive load theory, which suggests that learning is most effective when it doesn't overwhelm the learner's cognitive resources. By presenting the vocabulary review in a game-like format, the professor is creating a low-stress environment that can enhance retention and recall. This approach also taps into the concept of spaced repetition, a learning technique that involves reviewing information at increasing intervals over time to improve long-term memory retention. Moreover, this use of ClassDojo during breaks can help address the issue of attention fatigue in long lectures. By providing a structured yet enjoyable activity during the break, the professor is helping students to reset their attention while still engaging with course content.

Tracking Study Behavior

A group of teachers study the impact of Points systems on student motivation, analyzing data from partnered schools and comparing ClassDojo's behavior tracking to traditional methods. By comparing ClassDojo's point system with traditional methods, the teachers are engaging in evidence-based practice, a crucial aspect of modern educational research. The comparison with traditional methods could provide valuable data on the effectiveness of gamification in behavior management and its long-term impact on student attitudes towards learning. By studying the impact of digital point systems on motivation, the teachers are exploring how technology can support learning in the classroom. This research project also highlights the importance of data-driven decision-making in education, empowering educators to tailor interventions and support based on empirical evidence.By collaborating with partnered schools, educators can share best practices and insights, contributing to a broader understanding of effective teaching strategies across diverse educational settings.

Personal Study Habit Formation

A university student struggling with time management and study habits utilizes Dojo Islands to create a personalized learning environment. They set up islands for different subjects, with each island containing specific study goals, resources, and tasks. The student uses the platform's reward system to encourage consistent study habits, earning points for completing daily study sessions or finishing assignments ahead of schedule. The visual growth of their islands as they progress serves as a motivating factor, helping them to build and maintain positive academic habits throughout the semester. Additionally, they use the platform's social features to connect with classmates for virtual study groups, fostering a sense of community and accountability.

Children Psychology

Psychology students participate in a ClassDojo activity to explore the learning experience of primary school students. This hands-on approach aligns with experiential learning theory, allowing students to gain practical insights into child psychology and educational practices. By engaging with ClassDojo, psychology students can observe and analyze various aspects of classroom dynamics, such as behavior management, reward systems, and student motivation. This experience can provide valuable context for understanding theories of child development. Furthermore, this activity can help students understand the application of operant conditioning principles in educational settings. They can observe how positive reinforcement through ClassDojo points influences student behavior and motivation. This practical exposure can enhance their understanding of the intersection between psychology and education, preparing them for future roles in educational psychology or related fields.

Classroom Management Training

Education students role-play classroom scenarios, awarding Points for positive behaviors. They analyze trends in ClassDojo reports to refine their management strategies before real-world placements. This simulation-based approach to classroom management training allows students to experiment with various strategies in a risk-free environment. Analyzing trends in ClassDojo reports provides education students with valuable data-driven insights into behavior patterns and the effectiveness of their management approaches. This practice encourages the development of analytical and reflective skills, essential for adapting management strategies to diverse classroom contexts. By engaging in this process, students can better prepare for the complexities of classroom management in real-world teaching scenarios, ultimately enhancing their readiness and confidence as future educators. By focusing on positive reinforcement through point awards, students learn to create a supportive classroom environment.